<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>AI Behavior Architect Devlog - itch.io</title><link>https://snivelercode.itch.io/ai-behavior-architect</link><description>Zero-allocation behavior tree framework for Unity DOTS (ECS + Jobs + Burst) with a visual node editor.</description><item><guid>https://snivelercode.itch.io/ai-behavior-architect/devlog/1649713/ai-behavior-architect-v100-zero-allocation-behavior-trees-for-unity-dots</guid><title>AI Behavior Architect V1.0.0 — zero-allocation behavior trees for Unity DOTS</title><link>https://snivelercode.itch.io/ai-behavior-architect/devlog/1649713/ai-behavior-architect-v100-zero-allocation-behavior-trees-for-unity-dots</link><pubDate>Wed, 02 Sep 2026 12:36:50 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI5NzE3MzM2LmpwZw==/400x224%23c/I%2Bf7T%2F.jpg"/><p>AI Behavior Architect V1.0.0 is out — a high-performance, visually-scripted Behavior Tree framework for Unity DOTS . You draw the tree in a node editor; at compile time a Roslyn-based code generator...</p>]]></description></item></channel></rss>